For my project and portfolio assignment, I was to make a high resolution model in ZBrush based on human reference to make it as realistic as possible. The game resolution model was then created in Maya from the high poly one. For a quick rig setup, I downloaded RAPIDRIG by Dustin Nelson https://dustin-nelson.gumroad.com/?recommended_by=search#adOtN. I was able to easily set up the skeleton and paint weights to pose the model. Textures were painted in Substance 3D Painter and final render was done in SketchFab.