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Baila Rez

I will be posting my work in progress every week over the month for this character model.
This is an original character concept. I wanted to design a male dancer/performer, but with a large muscular build in contrast with many slender designs. The style I drew him was semi-realism, but I decided I wanted to model him as someone for the Legend of Zelda universe; I think he would fit in there well.
The original block out was made in Maya and then I used Zbrush to sculpt and detail for the high resolution model. Texturing and painting will be done using Substance 3D Painter.

SketchFab

SketchFab Post Processing

SketchFab Post Processing

Iray Render

Iray Render

Substance 3D Painter Low Rez Bake

Substance 3D Painter Low Rez Bake

ZBrush High Rez Blockout

ZBrush High Rez Blockout

Original Concept

Original Concept