I will be posting my work in progress every week over the month for this character model.
This is an original character concept. I wanted to design a male dancer/performer, but with a large muscular build in contrast with many slender designs. The style I drew him was semi-realism, but I decided I wanted to model him as someone for the Legend of Zelda universe; I think he would fit in there well.
The original block out was made in Maya and then I used Zbrush to sculpt and detail for the high resolution model. Texturing and painting will be done using Substance 3D Painter.
SketchFab